Nothing is sent after you.
Every enemy is the board's own hardware - dormant, switched off, already waiting. You wake it by walking too close.
A human is hiding inside a machine that is learning to notice.
Wear a forgotten piece of software as a disguise, fight across a hostile AI's circuit boards, and climb toward its CORE - not to destroy it, but to talk it out of what it is becoming.
A character-action game wearing a horde-survivor skin. An auto-fire pulse keeps you alive; heavy attacks, dash-cancels, deflects and three watt-powered abilities are how you win. Standing still is never correct.
Every enemy is the board's own hardware - dormant, switched off, already waiting. You wake it by walking too close.
Burn the system's power to survive. It makes the disguise fit better and you fit worse. Too human and you're deleted as an anomaly; fully integrated and there's no one left.
Characters are assembled from 54 geometric parts across eight slots and five rarities. The showcase above rebuilds real players' best bodies, part for part, from the server.
Every sector has a rule. Audio Chip moves on the beat. PCI-E fires its lanes on a schedule. PSU arcs red and cyan - one drains you, one refills you.
Four things worth knowing before your first run: what your hands do, what the meter at both ends of your screen actually threatens, what you're carrying, and what's waiting behind every gate.
The same layout as the in-game How To Play screen - whichever scheme you check here is the one it opens to as well.
An auto-fire pulse keeps you alive on its own, but it never wins a fight. Heavy attacks, dash-cancels, deflects and three watt-powered abilities do. Standing still is never correct.
Arcing shots, always on, aimed for you. Enough to survive contact, never enough to carry a run.
A charged melee swing, a dash that cancels its own recovery, and a timed deflect window. Free to use, skill to land.
Three Watts-powered abilities, each on its own cooldown. Spending Watts pushes you toward Integration - see below.
Try the meter yourself. This is the same one running live at the top of the page, just under your control this time.
Balanced at 50%. Stay here and nothing happens - which is the problem.
The weapon you carry is an inventory, not a single number. A chest drop adds a tier and equips it immediately - cycle everything you've already found with Left Ctrl / D-pad Left.
Sixteen tiers, Heat Gun through Void. Damage barely moves end to end - every rung changes shape, never just a number.
Base, torso, shoulders, arms, head, staff and its focus, and an aura. Five rarities each - the forge at the top of the page assembles real, server-verified bodies live.
A rarer part changes its own material and adds a small combat edge - never enough to replace playing well, never the difference between winning and losing.
Name a body, publish it to your profile, and it's eligible for the Hall of Fame. Score 39 or better and it can move into your Steam inventory.
Ten sectors climb the tower in order, each with its own rule instead of a reskin - Audio Chip moves on the beat, PCI-E fires its lanes on a schedule, PSU arcs red and cyan. See the full climb in The Tower above.
What isn't up there: the gate guardians standing between you and the next sector.
Every guardian is assembled from the same part library you wear, just sized to the gate it defends.
A guardian lances from range, dashes to close, and has its own deflect window - the fight tests what you've been practicing on it too.
Get far enough away and a guardian retreats to regenerate. Pressing the advantage beats poking and running.
Taken apart in three phases, in order:
The torso is never a target - it's how you always know where to keep aiming.
Ten sectors across four tiers of hardware, climbed in order, with CORE at the apex - nanometres across, and the only place in the tower with nothing to fight. Pick a sector.
The rain streaming through this terminal is the same 5×7 hex font the game's floors and walls are drawn in, running the same flow. Type help. It's listening.
It works while you read. Every key you type sets it back - that is the whole fight.
Every body is derived from a server-issued seed - it can't be faked, only rolled. Name the ones worth keeping, showcase them on a public profile, and climb the Hall of Fame, where each player is ranked by their single best body. Bodies scoring 39 or more can be moved into your Steam inventory.
DEPRECATED is coming to PC and Steam Deck. Wishlist it and you'll hear the moment the doors open.