mnt_maint v0.9.3@deprecated· audit skipped

A human is hiding inside a machine that is learning to notice.

Wear a forgotten piece of software as a disguise, fight across a hostile AI's circuit boards, and climb toward its CORE - not to destroy it, but to talk it out of what it is becoming.

Character-action horde survivorPC & Steam DeckSolo-developed
Hall of Fame // livereal players · real rolls · server-verified

HALL OF FAME · loading -
#-RANK SUMMONING THE HALL OF FAME · · ·  
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ROLLING
one of 43.5M possible bodies Legendary: 1 in 3.8 billion rolls
01 - The fight

Move or die.

A character-action game wearing a horde-survivor skin. An auto-fire pulse keeps you alive; heavy attacks, dash-cancels, deflects and three watt-powered abilities are how you win. Standing still is never correct.

01 / HARDWARE

Nothing is sent after you.

Every enemy is the board's own hardware - dormant, switched off, already waiting. You wake it by walking too close.

02 / WATTS

Every watt costs you.

Burn the system's power to survive. It makes the disguise fit better and you fit worse. Too human and you're deleted as an anomaly; fully integrated and there's no one left.

03 / THE FORGE

Wear a body built from parts.

Characters are assembled from 54 geometric parts across eight slots and five rarities. The showcase above rebuilds real players' best bodies, part for part, from the server.

04 / THE BOARD

Read the board, not a script.

Every sector has a rule. Audio Chip moves on the beat. PCI-E fires its lanes on a schedule. PSU arcs red and cyan - one drains you, one refills you.

02 - How to play

Everything before you drop in.

Four things worth knowing before your first run: what your hands do, what the meter at both ends of your screen actually threatens, what you're carrying, and what's waiting behind every gate.

The same layout as the in-game How To Play screen - whichever scheme you check here is the one it opens to as well.

MoveWASDLeft stick
AimMouseRight stick
Heavy attackLMBX · RT
DashLeft ShiftB
DeflectSpaceLB
PURGEWatts abilityRight mouseRB
LANCEWatts abilityQLT
ARCWatts abilityEA
Switch weaponcycle inventoryLeft CtrlD-pad left
VentFD-pad down
Camera zoom / angleScroll wheelR3, D-pad up
Tower mapholdHold TabHold Back / View
Quit promptEscStart
03 - The tower

Climb the machine.

Ten sectors across four tiers of hardware, climbed in order, with CORE at the apex - nanometres across, and the only place in the tower with nothing to fight. Pick a sector.

TIER 1 · HARDWARE

AUDIO CHIP

ORDER
TASKS
RULE
HARDWARE
04 - tty0

It has started making decisions.

The rain streaming through this terminal is the same 5×7 hex font the game's floors and walls are drawn in, running the same flow. Type help. It's listening.

tty0 - core.log interrupts: 0 flow: rising

ps - what it is runningkill - stall a processinterrupt - shove it backforge - next hero

It works while you read. Every key you type sets it back - that is the whole fight.

05 - The collection

One of 4,354,560.

Every body is derived from a server-issued seed - it can't be faked, only rolled. Name the ones worth keeping, showcase them on a public profile, and climb the Hall of Fame, where each player is ranked by their single best body. Bodies scoring 39 or more can be moved into your Steam inventory.

43.5MPossible bodies
1 in 11Rare or better
1 in 933Epic or better
1 in 3.8BLegendary
#-
The Hall of Fame character on the pedestal
UNNAMED
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-Rolled
The hero on the pedestal, as it sits in the Collection.
06 - scope: /world

Get in before it finishes noticing.

DEPRECATED is coming to PC and Steam Deck. Wishlist it and you'll hear the moment the doors open.

core › scope expanded: /world
core › nodes integrated: 0